Yes. If any capture is available for the side to move, a non-capturing move isn't offered as an option. This version uses the simpler rule: any legal capture is fine, you're not required to pick the chain that captures the most pieces (that stricter variant exists in some regional rule sets, but isn't implemented here).
Checkers
Checkers
The classic board game with mandatory captures, against the computer or a friend
The classic game of Checkers, with mandatory captures and a real AI
Checkers (English draughts) is the classic 8×8 board game played only on the dark squares: each player starts with 12 pieces, placed on the first 3 rows of their own side. Regular pieces ("men") move diagonally forward only; upon reaching the far row, a piece is crowned into a king, which can then move diagonally in both directions. This version uses the most common mandatory-capture rule: if any capture is available, a non-capturing move is not offered as an option, but you don't have to pick the chain that captures the most pieces (that stricter variant is used in some regional rule sets and isn't implemented here). When a capturing piece has another capture immediately available from its new position, it must keep capturing before the turn passes, the classic multi-jump chain. If the piece is crowned mid-capture, the turn ends right there, even if the new king could in theory keep capturing. Play against the computer across three difficulty levels, or with a friend on the same device, taking turns.
Tap to select, tap to move
- Choose to play against the computer (and pick a difficulty) or the 2-player mode.
- Tap a red piece to select it, its legal destination squares are highlighted.
- Tap a destination to move; when a capture is mandatory, only pieces with a capture available can be selected, and a multi-jump continues automatically with the same piece.