Scale is relative: a fraction of the container's size on that axis, so 0.5 means half and follows screen resizing. Offset is absolute: a fixed number of pixels added after the scale. UDim2.new(0.5, 10, 0, 0) sits at the horizontal middle of the container, plus 10 pixels, exactly the Scale × Parent.AbsoluteSize + Offset formula Roblox uses to resolve the final position.