Truco

Carregando… / Loading…

Truco

Brazilian Truco, Paulista and Mineiro, against the computer, solo or in pairs, with the hand of eleven, iron hand and real bluffing

See details
  • Runs in your browser
  • No signup
  • Games
  • Updated on
About this game

Brazilian Truco, Paulista and Mineiro, against the computer with the real rules

Truco is the most popular card game in Brazil: four people in two pairs, a 40-card deck (no 8s, 9s or 10s) and three cards in every hand. You win a hand by taking two of the three tricks, but any player can interrupt to call truco and raise the value of the hand from 1 to 3, then 6, 9 and 12, and that is where the bluffing, the nerve and the shouting come in. This version has the two most played variants. In Truco Paulista the vira, a card turned up after the deal, sets the manilha of each hand (the rank right above it), and manilhas are ranked by suit: clubs (the zap), hearts, spades and diamonds. In Truco Mineiro the four manilhas are fixed: 4 of clubs, 7 of hearts, ace of spades and 7 of diamonds; a hand is worth 2 points and the calls are 4, 6, 8 and 12. The hand of eleven is here, when the side on 11 points looks at its partner's cards and decides whether to play for 3 or fold, and so is the iron hand, when both sides are on 11 and everyone plays without looking at their cards. Real rules differ from table to table, so a new match lets you choose covered cards, what happens when all three tricks tie, and the third Mineiro raise. You play one on one or in a pair with a computer partner, against opponents on four difficulty levels. No level can see your cards: they only know what a player sitting at the table would know. The match is saved in your browser and so are your stats.

How to play

Tap a card, shout truco, accept or fold

  1. Pick the variant, solo or pairs, and the computer level in New match. Every player gets three cards and the vira sets the manilha.
  2. On your turn, tap a card (or drag it to the middle) to play it. Winning two of the three tricks wins the hand. If you think you will win, or want to bluff, call truco before you play.
  3. When the computer calls truco, accept, fold (and give up the value from before the call) or raise back. The first side to 12 points wins; at 11, the hand of eleven comes up.
References

Sources and references for this tool

These references help contextualize formulas, standards, APIs and limitations used on this page. They do not replace professional validation when a result has legal, financial, medical or operational impact.

FAQ

Frequently asked questions

In Paulista the manilha changes every hand: it is the rank right above the vira. In Mineiro the manilhas are fixed (4 of clubs, 7 of hearts, ace of spades and 7 of diamonds). In this version Paulista has hands worth 1 and calls of 3, 6, 9 and 12, and Mineiro has hands worth 2 and calls of 4, 6, 8 (or 10) and 12. In some parts of Minas Gerais a truco only covers the trick where it was called, but here it covers the whole hand in both variants.

Games