How does the 4d6dl1 notation work?
It means rolling 4 six-sided dice and dropping the lowest value, then summing the remaining 3; it is the common ability-score-generation method in D&D, and it shifts the average to about 12.24 (versus 10.5 for a plain 3d6), because the worst of the four dice is removed before the sum.
Why do 10 and 11 come up more often on 3d6 than 3 or 18?
Because there are far more three-dice combinations that sum to 10 or 11 (27 each, out of 216 total) than combinations that hit the extremes: there is only one way to roll a 3 (1-1-1) and one way to roll an 18 (6-6-6).
What does d% mean in a roll?
It is shorthand for `d100`, a percentile die from 1 to 100, used in random-event tables and percentile systems like Call of Cthulhu; this tool converts `d%` to `d100` automatically.
Is advantage in D&D the same as rolling two d20s and adding them?
No. Advantage means rolling 2d20 and keeping only the higher value (`kh1`), not adding both together; summing two d20s would give a range of 2 to 40 with a 21 average, a completely different result from the actual mechanic, which keeps the 1-to-20 range.