Three players, classic
- Input
- n = 3, limite 3, com troca final
- Expected output
- no máximo 13 jogadas
3 openings, up to 9 steals and 1 swap.
white elephant rules
White elephant boils down to two moves: open a new gift or steal one that is already open. The arguments come from everything else, such as how many times a gift can change hands and who plays after a steal. Here are the most common rules, already enforced by the tool.
3 openings, up to 9 steals and 1 swap.
6 openings, up to 12 steals and 1 swap.
8 openings and up to 24 steals.
10 openings, up to 30 steals and 1 swap.
Ana must open another gift or steal a different one.
Everyone brings one wrapped gift, players draw numbers for turn order, and on your turn you either open a new gift or steal one that is already open. A player whose gift was stolen then opens a new gift or steals from someone else. The game ends when all gifts are open and no steals remain, and the first player gets a final chance to swap.
Each person brings a wrapped gift, draws a number and, on their turn, opens a new gift or steals an open one. Whoever loses a gift plays next. The game ends when every gift is open, and the first player may make a final swap.
Agree on it beforehand, since there is no official rule. Three steals is the most common, after which the gift freezes. In small groups 2 keeps things quick; with 20 or more players, 3 keeps the fun without dragging the game out.
Only without a final swap. The first player has nothing to steal, but sees everything at the end: with the final swap on, they can take any gift that is not frozen. With no final swap, the first player only gets another chance if their gift is stolen.
It depends on the house rule. In classic play it can, as long as the gift is not frozen and nobody is taking it straight back. Under the tool Brazilian preset each gift can be stolen only once per turn, and you can switch that on or off under Adjust the rules.
Add at least 2 people to draw the order.