Mind Meter

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Mind Meter

One clue, a hidden target, and the group trying to land on the same wavelength on a spectrum.

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About this tool

One clue, a hidden target, a group trying to sync up

Mind Meter is a consensus party game for 3 or more players, played around a single device. Every round, a different player takes on the Clue-Giver role: the phone shows, only to that person, a spectrum defined by two opposite poles (for example, "Survival" to "Luxury") with a hidden target somewhere between them. After memorizing where the target sits, the Clue-Giver hands the phone back, and the target disappears from the screen: the only thing left to do is say, out loud, ONE word or short phrase that points to that spot on the spectrum. The rest of the group discusses the clue and drags a shared pointer along the same spectrum (both poles are visible, the target stays hidden) until they land on a consensus. Confirming the guess reveals where the target actually was, shows the distance from the group's guess, and awards points by proximity band: the closer to the target, the more points the Clue-Giver earns. The next round hands the Clue-Giver role to the next player on the list, drawing a new spectrum (never repeating one already used in the same match) from 5 categories of original content: Pop Culture, Food, Feelings, Everyday Life, and Absurd. The game is inspired by popular spectrum-guessing party games (like Wavelength), but every bit of content, all 350 pole pairs, was written from scratch for this site.

How to use

Set the table and start the round

  1. Add 3 or more players, pick which spectrum categories are in play, and set the round count (or flip on "Play until we stop" for a match with no fixed count).
  2. Each round, pass the phone to that round's Clue-Giver: only that person sees where the target is hidden on the spectrum. After memorizing it, they hand the phone back and say a single word out loud, nothing gets typed into the screen.
  3. The group discusses the clue and drags the shared pointer to a consensus, then confirms the guess. The screen reveals the real target, the distance from the guess, and the points earned, then the turn passes to the next player to give a clue.
FAQ

Frequently asked questions

One player per round (the Clue-Giver) sees a hidden target on a spectrum between two opposite poles and gives a single word as a clue. Everyone else talks it out loud and drags a shared pointer to the point on the spectrum they think the clue was pointing to. The closer the group lands to the real target, the more points the Clue-Giver earns.

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