Does the same seed always generate the same low poly background?
Yes, the seed feeds a deterministic pseudorandom generator: the same seed, point count, dimensions and jitter parameters always reproduce the exact same point positions and therefore the exact same triangle mesh.
How many points do I need for a hero background that is neither empty nor cluttered?
Between 30 and 50 points tends to be the sweet spot for a standard-width hero: fewer leaves triangles too large, competing with overlaid text; more approaches this tool's 120-point cap and grows the SVG weight without a proportional visual gain.
Why do some mesh triangles end up larger than others even with evenly spread points?
Because the Bowyer-Watson algorithm does not distribute area evenly, it only guarantees no point falls inside a neighboring triangle's circumcircle. This tool's jitter parameter adds an extra random offset to each point's position, which increases that natural size variation between triangles.
Is the generated SVG too heavy for a hero section?
It depends on density: 48 points on the default 720 by 420 canvas render around 14 KB, close to a small compressed JPEG, but scalable without loss since it is vector. Dropping the point count to 20 to 30 cuts that weight proportionally without changing format.