Why is the seed better than saving the final SVG as a reference?
Because the seed stores the recipe, not the result: with it you can reopen the composition and change just one parameter, like point density or poster dimensions, while keeping the same placement logic. Saving only the final SVG locks the piece as a static file, with no way back to adjust a single parameter.
Does raising points from 72 to 120 change the whole composition or just add detail?
It changes the whole composition: the pseudorandom sequence the seed produces depends on the requested point count, so every new point total redraws every point's position, not just appends new ones at the end. To add detail while preserving the overall layout, raise the count gradually and compare visually.
Can I predict how many triangles a seed will produce before running it?
Only the ceiling: 2N-2 for N points, without the convex hull discount. The exact triangle count depends on how many points land on the composition's outer boundary (the convex hull), which varies with seed and jitter, so the real value always sits a bit below the theoretical ceiling.
Does the same seed produce the same result if I change the poster width or height?
No: each point position is calculated relative to the canvas dimensions, so changing width or height repositions every point proportionally to the new area, even with the seed's pseudorandom sequence untouched. To reopen the exact same mesh, keep seed, point count, dimensions and jitter identical.