CS2, 800 DPI, sensitivity 1.0
- Input
- yaw 0,022 | 800 x 1,0 = eDPI 800
- Expected output
- cm/360 = 914,4 / (800 x 1,0 x 0,022) = 51,95 cm
At eDPI 800 in CS2, the mouse travels about 52 cm for a full turn.
how to calculate mouse cm/360
cm/360 tells you how far you need to move the mouse for the camera to make a full turn, and it is the only measure that compares different games. This page opens the calculator with example values so you can see the math at work.
At eDPI 800 in CS2, the mouse travels about 52 cm for a full turn.
The eDPIs differ (1200, 377 and 4000), but cm/360 is identical, because each game's yaw makes up the difference.
It is mouse DPI times in-game sensitivity. With 800 DPI and sensitivity 1.5, eDPI is 1200. It compares setups inside the same game, but not across different games.
In the formula, yes, but the calculator already includes the yaw of linear-model games (0.022 for the Source and Quake family, 0.07 for Valorant, 0.0066 for Overwatch). Just pick the game.
Yes. Use Inverse mode: enter your current cm/360 and DPI, and the tool shows the equivalent sensitivity in every listed game.