Launch at 45°
- Input
- v₀ = 20 m/s, θ = 45°, g = 10 m/s²
- Expected output
- R = 40 m, H = 10 m, T ≈ 2,83 s
Maximum ground range: v₀²/g.
projectile motion calculator range maximum height
Oblique projectile motion combines two independent movements: a uniform one horizontally and a uniformly accelerated one vertically. Give the speed and angle, or any two of range, maximum height and flight time, and the calculator draws the path and the vectors.
Maximum ground range: v₀²/g.
The 60° angle gives the same range with H = 15 m.
sin2θ = 10·30/400 = 0.75.
v₀ = √(g·R/sin2θ).
Below 45° because of the starting height.
It lands at √(15² + 40²) ≈ 42.7 m/s.
In uniform motion the velocity does not change (zero acceleration) and position grows along a straight line on the s-t graph: S = S₀ + v·t. With constant acceleration the acceleration is non-zero, velocity changes linearly, v = v₀ + a·t, and the s-t graph is a parabola: S = S₀ + v₀·t + a·t²/2. Uniform motion is the special case with a = 0. A car at a steady 72 km/h covers 100 m in 5 s; one starting from rest with a = 2 m/s² covers 25 m in the same 5 s.
Because the range is proportional to sin2θ, which reaches its maximum of 1 when 2θ = 90°. At smaller angles the projectile is fast horizontally but lands soon; at larger ones it stays long in the air but travels little sideways. This holds on the ground and without air.
Only if the ground is at the same height as the launch: then the landing angle also equals the launch angle. Launching from a height h₀, the final speed is √(v₀² + 2·g·h₀), larger than the initial one.
Yes, in the height query field. With 20 m/s at 30° and g = 10 m/s², the height of 4 m is crossed twice, going up and coming down; and 5 m is the highest point, crossed once, at t = 1 s. Heights above H are never reached.
Uniform motion
Constant acceleration
Free fall and vertical
Horizontal launch
Oblique launch
Average speed
Units
= 100 m
Leave blank what you want to find. Three values are enough for constant acceleration, two for uniform motion.
Δs = v·t
Δs = v·t
Δs = 20·5 = 100
Δs = 100 mThe slope of the curve at each point is the velocity at that instant.
Area under the curve (signed) = displacement Δs = 100 m.
Area under the curve = change in velocity Δv = 0 m/s.