20 players, standard data store
- Input
- 20 jogadores, SetAsync a cada 60 s
- Expected output
- 20 de 860 escritas por minuto
Plenty of room: 60 + 40 x 20 = 860.
Roblox DataStore request limit
A server's DataStore limit depends on how many players are in it. This page opens the calculator with 20 players and a save every 60 seconds, so you can change the numbers and see the verdict right away.
Plenty of room: 60 + 40 x 20 = 860.
Ordered write is 30 + 5 x 20 = 130 per minute.
For standard data stores: read, write and remove are 60 + 40 x players per minute, and list is 5 + 2 x players. For ordered data stores: read is 60 + 40 x players, write and remove are 30 + 5 x players, and list is 5 + 2 x players.
On standard data stores, both default to 60 + 40 x players per minute. On ordered ones, GetAsync stays at 60 + 40 x players and SetAsync drops to 30 + 5 x players.
It is 4,194,304 per key, measured on the serialized value. The key name, scope and data store name are limited to 50 characters.
| Method | Per min |
|---|---|
| GetAsync | 860 |
| SetAsync | 860 |
| IncrementAsync | 860 |
| UpdateAsync | 860 |
| RemoveAsync | 860 |
| ListKeysAsync | 45 |