Games and parties

Holiday party games for work and family: 60 and 90 min plans

A good holiday party plan fits on one page: a short welcome, an icebreaker, a team game, the gift swap and a closing prize draw. The hard part is pacing and respecting the group, not coming up with ideas. This guide gives two run-of-show plans with minute marks (60 and 90 minutes), ready-to-use activities for the office, for a family with kids and grandparents and for remote teams on a video call, and, for each one, the group size, the time, the materials, the three steps and the tool or game on this site that runs it. It closes with inclusion and safety notes for workplace events.

J-Kit17 min readBeginner
  • Holiday party
  • Group activities
  • Icebreakers
  • Christmas and year end
  • Remote teams

Key takeaways

  • Build the plan in blocks: welcome (5 to 10 min), icebreaker (10), team game (20), gift swap (15 to 20) and closing (5).
  • Draw the teams instead of letting people pick: nobody is chosen last and people who do not know each other mix.
  • Every game needs an exit: anyone who prefers to skip a round can pass, with no explanation and no teasing.
  • At work events, participation is optional, alcohol is not the point of the party and a gift swap must not become an obligation.
  • The timings in this guide are planning figures: start with the plan and adjust to the group’s real pace.

How to think about the plan: pace, group and exit

Every party that works follows an energy curve. It starts with something light that asks for no exposure (people arriving, eating, chatting), rises into a team activity, settles into the gift swap, which is more intimate, and closes with something short and festive, like a prize draw. When the plan inverts that order, say with a prank game right at arrival, half the room ends up looking at their phones.

Three rules prevent most problems. First, the host talks less than the activity does: explain each game in one sentence and start. Second, every game has an exit: anyone who does not want to take part passes the turn, no explanation needed. Third, teams are drawn, never picked, because picking exposes whoever is left. The team generator splits the list into teams at random and in a balanced way, by number of teams or by team size, with at most one person of difference between the largest and the smallest.

Paste your group’s names and draw the teams before the party, so you arrive with everything ready.Open the tool full page

The timings in this guide come from two sources: the range the site itself lists for each game (for example 15 to 30 minutes for charades and 20 to 45 for team trivia) and our own estimates for the other activities. Treat them as planning numbers, not measurements: large groups take longer at any game, and a lively conversation is worth more than keeping to the clock.

Two ready-made plans: 60 and 90 minutes

The plans below fit a group of 10 to 20 people at the office or at home. Each block points to the game or tool that runs it. If the group is bigger, split into two or three tables and run the same game in parallel, with one person in charge of each table.

60 minute run-of-show
MinuteBlockWhat happensWhere to play
0 to 5WelcomeThe host says thanks, explains the plan and reminds everyone that everything is optional.No tool
5 to 15IcebreakerQuick picks around the circle, each person defends theirs in one sentence.This or That?
15 to 35Team gameDrawn teams answer questions, with a rotation and a scoreboard.Team Trivia Game
35 to 50Gift swapSecret Santa reveal or a White Elephant round.White Elephant or Secret Santa
50 to 57Prize drawDoor-prize draw with a verifiable result.Giveaway picker
57 to 60ClosingThanks, a group photo and a heads-up about leaving.No tool
90 minute run-of-show
MinuteBlockWhat happensWhere to play
0 to 10Arrival and welcomeFood and free conversation, then a short word from the host.No tool
10 to 20IcebreakerTwo-option dilemmas with a group vote.Would You Rather?
20 to 40Team game 1Trivia in drawn teams.Team Trivia
40 to 50BreakFood, non-alcoholic drinks available, free conversation.No tool
50 to 65Team game 2Holiday charades, team against team, with a timer.Charades
65 to 82Gift swapWhite Elephant with the host tool on the TV, or the Secret Santa reveal.White Elephant
82 to 88Prize drawDoor prizes drawn with a public seed.Giveaway picker
88 to 90ClosingThanks and a photo.No tool

Icebreakers that do not expose anyone

A good icebreaker gets people talking without exposing them. Skip “tell us a secret” and anything about money, looks or love life. The best options are quick picks, where the answer is a preference rather than a confession: This or That? offers pairs by category (general, food, style and Christmas), and Would You Rather? presents dilemmas in seven categories, including a Christmas and year-end one, with a group vote.

For groups that already know each other, Most Likely To? and Never Have I Ever get good laughs, and both have a Christmas category. Stick to the light categories and agree up front that no line will be accepted if it embarrasses someone. In a mixed work group with managers and direct reports, lean toward This or That: “most likely to…” points a finger at specific people, which can weigh on a room with a hierarchy.

Safest for any group

  • This or That?: answers are preferences, 5 to 15 minutes.
  • Would You Rather?: dilemmas with a vote, 10 to 20 minutes.
  • Categories (Stop): one letter and categories, 5 to 15 minutes per round.

Better when everyone already knows each other

  • Most Likely To?: pointing at colleagues, 10 to 20 minutes.
  • Never Have I Ever: light lines by category, 10 to 20 minutes.
  • Mind Meter: syncing up on a single clue, 15 to 30 minutes.

For the office: teams, prizes and the gift swap

At the office, the goal is to mix departments that do not talk during the year. That is why teams come out of a draw, and why the game must be something where nobody is forced to act silly in front of the room. The table collects the easiest activities to run, with group size, time, materials and where to play.

Activities for the office
ActivityGroupTimeMaterialsWhere to play
Team trivia4 or more, in 2 to 8 teams20 to 45 minTV or projector, paper for scoringTeam Trivia Game
Team charades4 or more, in teams15 to 30 minPhone or TV with a timerCharades
Categories (Stop)2 or more5 to 15 min per roundPaper and pensCategories
Question detective3 or more15 to 30 min per mysteryOne phone with the caseQuestion Detective
Office bingo10 to 6015 to 25 min (estimate)Printed cards, pensBingo card generator
Scavenger hunt around the buildingTeams of 3 to 520 to 30 min (estimate)Printed cards, tapeScavenger hunt generator
White Elephant6 to 301 to 2 min per person (estimate)One wrapped gift per person, a TVWhite Elephant
Door-prize drawAny3 to 7 minThe prizesGiveaway picker

White Elephant deserves a spot at the office because it costs almost nothing and gets people talking. Everyone brings a wrapped gift within the agreed ceiling; turn order is drawn; on your turn you open a new gift or steal an opened one, and a gift stolen a set number of times (typically 3) “freezes” (Elfster and DrawNames describe this same format). The site’s host tool draws the order, shows whose turn it is, blocks illegal moves and counts the steals, with a big-screen mode that casts to a TV. If the group would rather have each person receive a gift from a specific someone, use Secret Santa and see the complete guide to organizing a Secret Santa.

For door prizes, the giveaway picker lets you paste the list, set the prizes and enter a public seed; the draw is reproducible, and anyone with the proof and the list gets the same winners. That settles the “was it fair?” question, which matters more in large teams.

For the family: kids, grandparents and anyone with little patience

In a family, the challenge is a room with very different ages. The rule is to pick games everyone understands in ten seconds and where nobody has to run, write fast or use a phone. Bingo, for example, works from youngest to oldest: the cards are printed, the numbers are called out loud, and the tool even checks the winner against the code printed on the card.

Activities for the family
ActivityGroupTimeMaterialsWhere to play
Holiday bingo5 to 4015 to 25 min (estimate)Printed cards, beans or buttons to markBingo card generator
Left-right gift game6 to 303 to 10 min (estimate)One wrapped gift per personLeft-right game story generator
Kids’ treasure hunt2 to 10 kids15 to 30 min (estimate)Cut-out cards, hiding spots around the houseScavenger hunt generator
Holiday charades4 or more, in teams15 to 30 minPhone with a timerCharades
Family Secret Santa3 to 60Reveal at 1 min per pairLinks, or printed slips for anyone without a phoneSecret Santa

The left-right gift game is the crowd-pleaser for big families: everyone sits in a circle with a gift on their lap, someone reads a story, and each “right” or “left” passes the gift along. The generator brings six original stories in three lengths, with your family’s names in place of the characters, and counts how many rights and lefts the story has. With 8 people and a net of 8, for example, the circle goes all the way around and everyone ends up with the gift they brought. For the kids, the scavenger hunt generator builds the whole chain of hiding spots with rhymes and riddles from the theme, the age and the location.

Two notes for the grandparents’ table: avoid games where someone has to read small print on a phone screen, and give a useful role to anyone who would rather not play, such as calling the bingo numbers or judging the charades. Taking part is not only playing.

For remote teams: a video call that does not turn into a meeting

On a video call the biggest enemy is the silence of dozens of cameras. That is why a remote plan needs more structure than an in-person one: few people at a time, an emcee who hands over the floor, and activities that fit on a shared screen. In groups of more than 12, use breakout rooms for the team game and bring everyone back for the reveal.

Activities for remote teams
ActivityGroupTimeMaterialsWhere to play
Categories on the call4 to 205 to 15 min per roundEach person’s own paper and pen; host shares the screenCategories
Question detective3 to 1515 to 30 min per mysteryHost reads the case; others ask by voice or chatQuestion Detective
Mind Meter3 to 1215 to 30 minOne device shared on screen, group discusses by voiceMind Meter
Team trivia6 to 3020 to 45 minHost shares the screen; teams in breakout roomsTeam Trivia Game
Remote bingo10 to 6015 to 25 min (estimate)Cards sent as PDFs; host calls the numbersBingo card generator
Secret Santa by link3 to 60Draw in 5 min; live reveal at 1 min per pairOne link per person; gifts mailed aheadSecret Santa

Two practical notes. Mind Meter was designed for a single device: in a remote setting, the host shares the screen and the group discusses out loud, which works but needs someone to run it. And a remote Secret Santa needs a deadline: set the shipping cutoff with room to spare, because mail runs later in December. The Secret Santa guide explains how to send one link per person, with no sign-up.

How to play each activity in 3 steps

Open an activity to see the short step-by-step. These are the instructions the host reads out loud, so the game can start without a long introduction.

This or That?

1. Pick the category (general, food, style or Christmas). 2. Everyone taps or says the option they prefer, without overthinking it. 3. The next pair appears and the pace carries on; anyone who wants to can explain their pick in one sentence.

Team trivia

1. Draw the teams and choose the topics and difficulties. 2. The host reads the question; in round-robin one team answers at a time, and in free mode any team can try. 3. Tap “reveal answer” and score the point. Whoever has the most points when the agreed time ends wins.

Charades

1. Split into two teams and choose the category (the Christmas one fits well). 2. One person acts out the word with gestures only, no talking, while the team guesses before the timer runs out. 3. Count the correct guesses and hand the turn to the other team. Anyone who does not want to act can pass the turn.

Categories (Stop)

1. The game draws a letter and the round’s categories. 2. Everyone writes, on paper, one word per category starting with the letter, until someone calls Stop or time runs out. 3. Answers are checked out loud and marked in the table: 10 points for a valid and unique answer, 5 for valid but repeated, 0 for invalid.

Question Detective

1. The detective-master sees the solution in private and reads the case hook to the group. 2. Players ask out loud, and the master answers yes, no or irrelevant. 3. If stuck, the group asks for hints; at the end, the screen shows the full solution and which facts the group found.

Bingo

1. Generate the cards in the group’s format (75 or 90 ball, or word bingo) and print one per person. 2. The host calls the numbers and everyone marks theirs. 3. Whoever completes the agreed pattern shouts bingo, and the tool checks the code printed on the card.

White Elephant

1. Everyone brings a wrapped gift within the ceiling and the tool draws the order. 2. On your turn, open a new gift or steal an opened one; whoever was stolen from chooses again. 3. A gift stolen the maximum number of times freezes; at the end, whoever went first may swap one last time.

Scavenger hunt

1. Choose a theme, age and where to hide; the generator builds the chain of hiding spots and the cards. 2. Hide each card in the place the previous clue points to, and hand the first to the player. 3. Each clue leads to the next card; the last one leads to the treasure, with a closing message.

Inclusion and safety at work events

What makes a holiday party good for HR is the same thing that makes it good for people: nobody is forced into anything. SHRM, the US human-resources association, recommends making participation voluntary and making clear that skipping will not affect anyone’s standing; considering a two-part party, with an alcohol-free first stretch for thank-yous and announcements; making the gift exchange optional so nobody feels pressured to buy; and checking an interfaith calendar before setting the date (see the sources). The Brazilian labor guide we consulted treats the event as an invitation and advises the employer to keep decorum and step in when something gets out of hand.

The list below mixes what those sources say with practical advice of our own, which is common sense and not a rule. Adapt it to your context; for legal questions about the event, ask your HR team or the company’s legal counsel.

  • The invitation says participation is optional, and managers confirm it to their teams. (SHRM)
  • The gift exchange is optional, with a low ceiling set in writing. (SHRM, practice)
  • There are non-alcoholic drinks and real food, and alcohol is not the point of the party. (practice)
  • Nobody pours or presses a drink; declining needs no explanation. (practice)
  • The date does not fall on a major religious observance for part of the team. (SHRM)
  • The venue has step-free access, an accessible restroom and a quieter corner. (practice)
  • Games have an exit (pass the turn), teams are drawn and no activity depends on physical contact. (practice)
  • On video calls, the camera is optional, and captions or a transcript are on where possible. (practice)
  • No jokes about bodies, age, money, personal life or religion, in any game. (practice)
  • Someone plans ahead how everyone will get home. (practice)

In games with personal questions, always use the light categories. The site’s games (Never Have I Ever, Most Likely To and Would You Rather) have light content suitable for all ages, but that does not replace the host’s judgment: if a line sounds heavy for your group, skip it. For more on circle games and consent, see also the safe rules and variants for spin the bottle.

Frequently asked questions

Which Christmas games work for a company party?
The ones that expose nobody and fit in a few minutes: This or That as an icebreaker, trivia in drawn teams, holiday charades and White Elephant for the gift swap. Close with a door-prize draw. In large groups, split into tables.
How do I organize an end-of-year party at work?
Set the date, venue and budget well ahead, invite without obliging, plan food and non-alcoholic drinks, and build a plan in blocks: welcome, icebreaker, team game, gift swap and closing. The 60 and 90 minute plans in this guide are a starting point.
What Christmas games for adults are not cringe?
Pick games where the answer is a preference or a guess, not a confession: This or That, Would You Rather, Categories, Mind Meter and bingo. Avoid physical dares, jokes about people and anything that depends on group pressure to accept.
What can we do at an office holiday party besides drink?
Team games, a scavenger hunt around the building, bingo, White Elephant and a prize draw. SHRM specifically recommends that the party not revolve around drinking, and suggests an alcohol-free first stretch for thank-yous and announcements.
What games can a remote team play on a video call?
Categories, question detective, Mind Meter with a shared screen, team trivia with breakout rooms and bingo with cards sent as PDFs. Keep each activity to 30 minutes or less and hand the floor to a few people at a time.
What are good Christmas games for a family with kids and grandparents?
Bingo, the left-right gift game, a treasure hunt for the kids and holiday charades. Choose games with simple rules, no running and no dependence on phones, and give a role to anyone who prefers to watch.
How long should a holiday party last?
We found no official figure. As a practice, 60 to 90 minutes of formal programming, with free time before and after for conversation, is usually enough. Leave a buffer in each block and end before the group tires.

A holiday party that works has a plan, drawn teams and an exit for every game. In 60 or 90 minutes you can fit a welcome, an icebreaker, a team game, a gift swap and a prize draw, with the right tool for each block. For the office, favor games that expose nobody; for the family, ten-second rules; for remote teams, activities that fit on a shared screen. And at any work event, participation is optional, alcohol is not the point and the gift swap does not become an obligation.

Sources & references

  1. SHRM, how to make holiday celebrations more inclusive (voluntary participation, two-part party, optional gift exchange, interfaith calendar)
  2. Guia Trabalhista, company parties (invitation to employees and the employer’s care)
  3. Elfster, gift exchange rules: White Elephant, Yankee Swap, Dirty Santa
  4. DrawNames, white elephant rules: number draw, steals, variants