Result 18
- Input
- ways 18
- Expected output
- 21/1296
1.62% of rolls.
4d6 drop lowest probability
In the tool, open 4d6 drop lowest odds to see the full table. In the 4d6 method, the row for the values you just rolled is highlighted.
1.62% of rolls.
Only four dice on 1.
13.27%.
23.15% per ability.
13.04% per ability.
5.71% per ability.
27 points, spent on scores from 8 to 15. The costs are 0, 1, 2, 3, 4, 5, 7 and 9 for the values 8, 9, 10, 11, 12, 13, 14 and 15. For example, a 14 costs 7 of the 27 points.
About 12.24 per ability, or 73.47 for all six. That is more than the 10.5 average of 3d6 and than the 12 per ability of the standard array.
21 in 1296, or 1.62%, per roll. In a set of six rolls, the chance of at least one 18 rises to 9.34%.
Yes, the SRD rule says to roll six times and then assign the values to the abilities. The tool lets you swap values and also assign them by class.
Values go to Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma, in that order. Pick a class to sort them by its priorities.
| Value | Chance | This value or more |
|---|---|---|
| 18 | 1.62% | 1.62% |
| 17 | 4.17% | 5.79% |
| 16 | 7.25% | 13.04% |
| 15 | 10.11% | 23.15% |
| 14 | 12.35% | 35.49% |
| 13 | 13.27% | 48.77% |
| 12 | 12.89% | 61.65% |
| 11 | 11.42% | 73.07% |
| 10 | 9.41% | 82.48% |
| 9 | 7.02% | 89.51% |
| 8 | 4.78% | 94.29% |
| 7 | 2.93% | 97.22% |
| 6 | 1.62% | 98.84% |
| 5 | 0.77% | 99.61% |
| 4 | 0.31% | 99.92% |
| 3 | 0.08% | 100.00% |
Independent tool, compatible with fifth edition (5E). The point buy cost table, the standard array, the standard array by class and the modifier table come from the SRD 5.2.1. This work includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.