Apex → CS2
- Input
- Apex 1.5 @ 800 DPI
- Expected output
- CS2 = 1.5 (1:1)
Same yaw (0.022) → 1:1 conversion at the same DPI.
Apex Legends sensitivity converter
Apex Legends runs on Source and uses a yaw of 0.022, the same as CS2 and CS:GO. In practice, Apex sensitivity equals CS2 sensitivity at the same DPI: it is a 1:1 conversion. The real difference between them shows up in ADS, where Apex has per-optic multipliers configured separately.
Same yaw (0.022) → 1:1 conversion at the same DPI.
1.5 × (0.022 ÷ 0.07) ≈ 0.471.
It is the physical distance, in centimeters, you need to move the mouse to turn your character 360°. It is the most reliable way to compare sensitivity across games, because it is independent of each game's internal scale. A higher cm/360 means a lower sensitivity.
Yes, hipfire. Both use 0.022 yaw, so the same number gives the same cm/360 at the same DPI. ADS sensitivity is configured separately in Apex.
Apex uses per-optic multipliers. This conversion covers base sensitivity; tune the ADS multipliers in-game to your preference.
The conversion keeps the same cm/360 (the physical distance to turn 360°) and, when switching games at the same DPI, is DPI-independent. Games with non-linear or FOV-dependent models (like Rainbow Six Siege and Fortnite) are intentionally left out so the result stays exact.
Conversion is computed locally in the browser; nothing is sent to servers.