Valorant → CS2
- Input
- Valorant 0.4 @ 800 DPI
- Expected output
- CS2 ≈ 1.273 (same cm/360)
0.4 × (0.07 ÷ 0.022) ≈ 1.273. The cm/360 stays the same in both games.
Valorant sensitivity converter
Valorant uses a yaw value of 0.07 degrees per mouse count at sensitivity 1, different from the 0.022 of the Source family (CS2, Apex). That is why the same sensitivity number turns much more in Valorant. To keep your aim when switching games, what matters is matching cm/360, the physical distance to turn 360°.
0.4 × (0.07 ÷ 0.022) ≈ 1.273. The cm/360 stays the same in both games.
2.0 × (0.022 ÷ 0.07) ≈ 0.629, the classic conversion between the two games.
It is the physical distance, in centimeters, you need to move the mouse to turn your character 360°. It is the most reliable way to compare sensitivity across games, because it is independent of each game's internal scale. A higher cm/360 means a lower sensitivity.
Valorant uses a yaw of 0.07 degrees per mouse count at sensitivity 1. That is why Valorant sensitivity numbers are smaller than CS2 for the same aim.
Yes, to use the converted number directly. The conversion assumes the same DPI in both games (DPI cancels out). If you change DPI, redo the conversion.
The conversion keeps the same cm/360 (the physical distance to turn 360°) and, when switching games at the same DPI, is DPI-independent. Games with non-linear or FOV-dependent models (like Rainbow Six Siege and Fortnite) are intentionally left out so the result stays exact.
Conversion is computed locally in the browser; nothing is sent to servers.