CS:GO → CS2
- Input
- CS:GO 1.8 @ 400 DPI
- Expected output
- CS2 = 1.8 (1:1)
Same yaw, same cm/360, sensitivity does not change.
CS:GO to CS2 sensitivity
Good news for those who migrated: CS:GO sensitivity is identical in CS2. Both use the same 0.022 yaw, so the number you used still applies and your cm/360 does not change. What changed in CS2 was the netcode (sub-tick), not the sensitivity scale.
Same yaw, same cm/360, sensitivity does not change.
2.0 × (0.022 ÷ 0.0066) ≈ 6.667.
It is the physical distance, in centimeters, you need to move the mouse to turn your character 360°. It is the most reliable way to compare sensitivity across games, because it is independent of each game's internal scale. A higher cm/360 means a lower sensitivity.
No. Both use 0.022 yaw, so sensitivity and cm/360 are identical. You can keep the exact same number.
Multiply your CS2 sensitivity by about 0.3143 (0.022 ÷ 0.07) to get the Valorant value at the same DPI, keeping the same cm/360.
The conversion keeps the same cm/360 (the physical distance to turn 360°) and, when switching games at the same DPI, is DPI-independent. Games with non-linear or FOV-dependent models (like Rainbow Six Siege and Fortnite) are intentionally left out so the result stays exact.
Conversion is computed locally in the browser; nothing is sent to servers.