Price of each book on a fresh bow
- Input
- Power V, Punch II, Flame, Infinity, Unbreaking III, Mending
- Expected output
- 5, 4, 2, 4, 3, 2 levels
Flame and Mending are the cheapest (2 levels); Punch and Infinity cost 4.
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On the bow, one decision outweighs everything else: Infinity or Mending. This page shows what each costs on the anvil and what happens if you try to put both together.
Flame and Mending are the cheapest (2 levels); Punch and Infinity cost 4.
The tree plan saves 4 levels and lowers the worst step from 9 to 7.
It is the cheaper of the two versions, with the worst step at 6.
The 1-level cost is the price of the conflict: the bow comes out the same as it went in.
The step cost is the target prior work penalty, plus the sacrifice one, plus the enchantment costs (and 1 level if renaming). Each sacrifice enchantment costs its final level on the result times the table multiplier, with separate columns for book and item. Enchantments the target cannot take are ignored.
Not through the anvil. The Java 26.1 data puts both in the same bow exclusive group, and the conflict costs 1 level without applying the second.
Power goes up to V, Punch up to II, Unbreaking up to III, and Flame, Infinity and Mending only have level I.
No. The crossbow has its own set: Multishot, Piercing and Quick Charge, with Multishot and Piercing mutually exclusive. Power, Flame and Infinity are bow-only.
For a new bow, one book at a time already fits in 39. The gain comes when the bow has already been through the anvil or when you merge many books at once.
One by one (highest / total): 65 / 163 (-97) Too expensive