Mending book on a new pickaxe
- Input
- Pickaxe (0 uses) + Mending book
- Expected output
- 2 levels
Book multiplier 2 times level I, with no prior work penalty.
minecraft mending enchantment
Mending is the enchantment most players want and the worst explained. Here are the facts from the Java 26.1 data and the real anvil costs.
Book multiplier 2 times level I, with no prior work penalty.
Each use adds the prior work penalty (0, 1, 3, 7, 15) to the book cost.
The item multiplier is double the book one, and comes to 4 times level I.
It is the price of the conflict. The bow comes out exactly as it went in.
The step cost is the target prior work penalty, plus the sacrifice one, plus the enchantment costs (and 1 level if renaming). Each sacrifice enchantment costs its final level on the result times the table multiplier, with separate columns for book and item. Enchantments the target cannot take are ignored.
No. In the Java 26.1 data Mending is a treasure enchantment and the table only rolls non-treasure ones. You get it from a villager trade or a chest.
All items with durability: sword, axe, pickaxe, shovel, hoe, bow, crossbow, trident, shield, elytra, fishing rod, shears, brush, armor and more.
On a new item, 2 levels as a book and 4 as an item. On an item used 4 times, the book comes to 17 levels, because of the prior work penalty.
Almost: the only exception in the data is Infinity, on the bow. On armor, tools and swords, Mending coexists with anything the item accepts.
One by one (highest / total): 65 / 163 (-97) Too expensive