Bell (0.2 factor)
- Input
- 36 emeralds
- Expected output
- 16 emeralds
36 minus the 20 cure discount.
minecraft zombie villager discount
Curing a zombie villager grants a permanent reputation and cuts the price of nearly all of its trades. The tool opens with the cured villager switch on and shows, next to each trade, the estimated price after curing.
36 minus the 20 cure discount.
The discount is 5, over half the price.
5 minus 5 would be zero, and the floor is 1.
The discount cuts the first item asked for, here the paper.
The low end hits the floor of 1; the high end falls by 20.
8 base plus an enchanting cost of 5 to 19, minus 20.
Usually 2 per level, rolled from a list of candidates without repeats. The exception is the Master librarian, which rolls 3 but only has 2 candidates (the two candles) and offers both. A villager needs 0, 10, 70, 150 and 250 total XP to reach levels 1 to 5, and it earns XP every time you use a trade.
Apply a weakness effect to the zombie villager and feed it a golden apple. After a few minutes it turns back into a villager, keeping its profession and trades, and remembers the cure.
No. Since Java 1.20.2, the villager only records the positive reputation of the first cure. Older stacked discounts from earlier worlds were kept on update.
The math is different. Bedrock uses village popularity instead of per-player reputation, and curing a zombie villager adds 10 popularity. The numbers on this page are for Java Edition 26.1.
Minecraft Java Edition 26.1. Vanilla trades only: the experimental trade rebalance pack is not included.
Profession
Villager level
Novicefrom 0 XP
rolls 2 of 3
Each trade has a 66.7% chance to appear.
A book with 1 enchantment picked from 40 possible ones (Mending included), at a random level. The price depends on the enchantment and its level, and treasure ones cost double.
Apprenticefrom 10 XP
rolls 2 of 3
Each trade has a 66.7% chance to appear.
A book with 1 enchantment picked from 40 possible ones (Mending included), at a random level. The price depends on the enchantment and its level, and treasure ones cost double.
Journeymanfrom 70 XP
rolls 2 of 3
Each trade has a 66.7% chance to appear.
A book with 1 enchantment picked from 40 possible ones (Mending included), at a random level. The price depends on the enchantment and its level, and treasure ones cost double.
Expertfrom 150 XP
rolls 2 of 4
Each trade has a 50% chance to appear.
A book with 1 enchantment picked from 40 possible ones (Mending included), at a random level. The price depends on the enchantment and its level, and treasure ones cost double.
Masterfrom 250 XP
offers all 2 trades
Not an official Minecraft product. Not approved by or associated with Mojang or Microsoft. Item icons are from the game and shown here for reference only.