Default 50/50 draw
- Input
- peso 50% A / 50% B, sem mapa selecionado
- Expected output
- Site B
Each draw is independent and uses Web Crypto for real randomness.
cs2 bombsite randomizer
When the team has no real read on the CT side, picking a bombsite "by feel" tends to drift to the same side every time, this randomizer fixes that with a genuine A/B draw, an adjustable weight and a guard that avoids repeating the same site 3 times in a row.
Each draw is independent and uses Web Crypto for real randomness.
The natural result would be A again (3rd in a row), so the guard forces B even with the weight favoring A.
No. It's a randomizer for removing decision bias, not a live read of the match, it never accesses the game, the server or replay data, and has no advantage mechanic of any kind. Either team, yours or the opponent's, could use the same kind of randomizer to decide bombsite, CT rotation or roles just as fairly.
No. The selected map is just a label shown alongside the result, the draw always chooses between A and B with the configured weight, regardless of which of the 7 Active Duty maps is marked.
The draw runs entirely in your browser using Web Crypto (falling back to Math.random if that API isn't available), there is no way to predict or manipulate the result from the interface, and no data is ever sent to a server.
Yes. The bombsite draw decides which site the T-side should commit to; the CT side can use this same randomizer's CT Default/Rotate tab to just as fairly decide who holds and who rotates.
A practice and bias-removal randomizer, it doesn't read match data or grant any competitive advantage.
100% in your browser: no draw, player name or setting is ever sent to a server.