5 CTs, 3/2 split
- Input
- 5 CTs, 3 no Site A / 2 no Site B
- Expected output
- Site A: default (3) · Site B: rotaciona (2)
The choice of which group rotates is a fair coin flip on every draw.
cs2 ct rotation randomizer
Always sending the same player to rotate (or always having the same group hold) creates a pattern the T-side learns to exploit, this randomizer fairly and randomly decides which CT sub-group rotates each round, respecting whatever player split you already use.
The choice of which group rotates is a fair coin flip on every draw.
Without a manual split, the 4 players are divided 2/2 automatically.
No. It's a randomizer for removing decision bias, not a live read of the match, it never accesses the game, the server or replay data, and has no advantage mechanic of any kind. Either team, yours or the opponent's, could use the same kind of randomizer to decide bombsite, CT rotation or roles just as fairly.
No. The default-vs-rotate split depends only on the headcount and the split you enter, there's no map-specific logic in this tool, because each map's rotation meta changes with every game update.
Because competitive CS2 is played 5v5, 5 is the maximum number of CT players on the server in a standard round, so that's the tool's cap.
Yes, every draw is independent: sometimes the Site A group rotates, sometimes the Site B group does, there is no fixed rule (like "the smaller group always rotates"), which is exactly the point of using a real draw.
A practice and bias-removal randomizer, it doesn't read match data or grant any competitive advantage.
100% in your browser: no draw, player name or setting is ever sent to a server.