The detector grid
- Input
- 1 daylight detector
- Expected output
- 3 glass, 3 quartz, 3 wood slab (any wood)
Glass in the top row, quartz in the middle and wood slab in the bottom. All three rows are full, with no empty cells.
minecraft daylight detector recipe
Three rows of three: glass, quartz, slab. The tool below opens on the daylight detector and carries the count back to the sand that needs smelting and the log that becomes slab.
Glass in the top row, quartz in the middle and wood slab in the bottom. All three rows are full, with no empty cells.
It is 3 quartz, 3 sand and 1 log. The 3 smelts take 1 coal, and 1 plank and 3 slabs are left over.
They take 24 quartz, 24 sand and 3 logs, with 24 smelts and 3 coal. No material reaches 1 stack, and nothing is left over.
The data tags the block mineable/axe, and its loot table returns the detector itself.
It adds up what each item needs across all branches and only then rounds the number of crafts up. One log makes 4 planks; if you need 5, that is 2 logs and 3 planks left over. Leftovers show on the Materials tab and are reused by other items on your list before more raw material is requested.
A wood slab, of any wood. The tool grid shows oak as the default, but stone slabs do not work.
It is 3 per detector. For 8 detectors, 24 quartz; that is the one material that comes from neither smelting nor a log.
For 1 detector, 1 coal: the 3 sand become 3 glass and each coal smelts 8 items. For 8 detectors it is 24 smelts, or 3 coal.
An axe: in the Java 26.1 data the block carries the mineable/axe tag and drops itself.