The lead grid
- Input
- 1 lead
- Expected output
- 5 string (makes 2)
Four string form a square in the top left corner and the fifth sits alone in the bottom right corner. The grid makes 2 leads.
minecraft lead recipe
Five string for two leads: the doubled output trips up anyone counting item by item. The tool below opens on the lead and shows what is left after each craft.
Four string form a square in the top left corner and the fifth sits alone in the bottom right corner. The grid makes 2 leads.
Asking for 1 already uses the 5 string of one whole craft, and the game hands over 2 leads: 1 requested and 1 spare.
That is 8 crafts of 5 string, or 40 string, which fits in under 1 stack. The batch is even, so no lead is left over.
Both ids are in the Java 26.1 data; both fall under husbandry, the animal-keeping category.
It adds up what each item needs across all branches and only then rounds the number of crafts up. One log makes 4 planks; if you need 5, that is 2 logs and 3 planks left over. Leftovers show on the Materials tab and are reused by other items on your list before more raw material is requested.
Each craft uses 5 string and delivers 2 leads. For 16 leads, 40 string.
It is the recipe yield in the data: 5 string become 2 leads. The tool shows it as a spare of 1 when you ask for just one.
No. String is a raw material, so furnace items and coal stay at 0.
In the Java 26.1 data, in ancient city and woodland mansion chests and in the trail ruins digs. No villager sells it.